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Generative Artefacts

The center is closed, and the website is therefore no longer being updated.

In his iconic 1993 paper D. Schön coined the term ‘generative metaphor’ and demonstrated how metaphors can "generate new perceptions, explanations, and inventions", providing a particular exemplar of 'seeing-as' [Schøn 1993], and helping framing collaborative design-team activities and the ideas they produce. Metaphor can shift the focus of attention, provide a novel view of reality, and offer specific design options [Halskov Madsen 1994]; or be used as a meta-analysis tool [Beck and Ekbia]. Höök and Löwgren [2012] have investigated the generative potential of (strong) concepts when it comes to design. Other researchers have conceptualized how design materials and externalizations operate as generative resources in design [Dix and Gongora 2011; Bjørndahl et al 2014]. 
In this PIT session we will develop the foundation for understanding the multiple levels of generative mechanisms in IT design and use, including generative: 

  • Theories
  • Concepts (including the strong ones)
  • Conceptual Design spaces
  • Materials
  • Portefolios
  • Tools
  • Physical design spaces
  • Artifact ecologies

In particular we will pursue the PIT goal of developing critical alternatives, through generative strategies. 

Plan for the day

09.00-09.15: Short intro

09.15-10.00: Interaction as a generative concept, Stuart Reeves

10.00-10.45: Delimiting Generativity,  Kia Höök

10.45-11.00: Coffee break

11.00-11.45: Generative design spaces, Kim Halskov

11.45-12.30: Generative artefact ecologies, Susanne Bødker

12.30-13.30: Lunch

13.30-15.30: Round table discussion